Australian Curriculum Achievement Standard
By the end of Foundation students show familiarity with digital systems and use them for a purpose. They represent data using objects, pictures and symbols and identify examples of data that is owned by them.
Content Descriptors
Knowledge and Understanding
Digital Systems
Students learn to:
recognise and explore digital systems (hardware and software) for a purpose
Data representation
Students learn to:
represent data as objects, pictures and symbols
Process and Production Skills
Privacy and Security
Students learn to:
identify some data that is personal and owned by them
During this term Reception students have been developing their Digital Literacy and Problem Solving skills. Our learning intentions have been to become confident and effective technology users as well as building resilience as a problem solver. Our success criteria have been to learn to create sequences of instructions to command Beebot robots, to successfully take photos with our iPads and enhance them in a drawing program, design and build an invention using Lego and to learn to video it so that we can share our learning, successfully create an electronic book that has text, drawings, speech and photos and video, post examples of our work onto Seesaw, to program animated characters using the Scratch Jr programming language. We finished the term by using our programming and problem solving skills to program a Dot robot with entertaining sounds and lights. All students approached these tasks with an inquiring mind and a willingness to learn from mistakes. These activities have been closely linked to aspects of the Australian Curriculum - Technologies, Digital Literacy and Critical and Creative Problem Solving Curriculum. Students have also demonstrated their ability to persevere and collaborate with their classmates. Our Reception students are well setup to use and develop these skills and dispositions as they progress through school.
10 Week program
Week 1: Getting to know you. -
Start the session with a 1/2 book reading based on problem solving and resilience.
Students given a challenge to follow a set of instructions. Tetrahedron net. One side with 1st name, one side with pic of fav pet, pic of self - fold and glue/tape together and take a pic of yourself holding it.
Week 2.
2nd half of the story
Following instructions. Intro to Beebots. Use Beebots in an adhoc way. Use Beebots to race across spaces on their own. (This challenge looks into a student's ability to abstract and place enough instructions in the BeeBot to complete a challenge without intervention) More than 1/2 the class could do this.
Week 3
Book 2 reading pt 1
BeeBot challenge 2. Program the Beebot to travel across a map from one location to another. (Working in pairs) Ability to collaborate.
Week 4
Book2 readling pt 2
Lego problem solving task. Each student builds an invention of their own design using a Lego kit. They make a video describing what it is. Share some of these with the class near the end of the session. All students completed this task with interest. Students also posted their explanatory clips into thier digital portfolio site.
Week 5 Book Creator challenge 1
Book3 reading pt 1
We started the session with a challenge to do a drawing of an invention using a drawing app. Students discover a range of tools to enhance their creation. The challenge is completed by them successfully saving the drawing. This will be used later.
Book Creator is an app that uses the ePub protocol for creating digital books. Students are introduced to this app with the first challenge being to add a 'selfie' to the front page and then add their name using the drawing tool. Then next challenge is to add a photo they have taken of their Lego invention to the second page and the save image of their drawn invention to the third page. At the end of the session some of these are shared on the classes TV screen.
- AC Students using a range of technologies for a purpose. Students structuring their work in a sequence.
Week 6 Book Creator Challenge 2
Book3 reading pt2
In this session students practice adding text - single words (labels) to their Book Creator project. They also add speech buttons to their work. To describe their work and to discuss how they can improve it.
-AC students using various data type and organising them to create information.
Week 7 Scratch Jr Challenge 1
Book4 reading pt1
Students are introduced to the Scratch Jr app. Initially to make a character move using command tiles. Once students have investigated the different tile types then understake a challenge. The first challenge is to make a character move across the screen in a specific number of moves. Students demonstrate that they can plan ahead and abstract character movements. Most students were able to complete this task. The second challenge is to introduce backgrounds and to use the tiles to create an interesting animation. These were shared with students at the end of the session.
-AC Students creating sequences of steps to solve a problem.
Students using a block coding tool to sove a problem.
Week 8 Scratch Jr Challenge 2
Book4 reading pt2
Week 9 Seesaw posts
Book5 reading pt1
Students are challenged to create a digital portfolio post with artifacts they have saved over the 9 weeks. This includes a picture of themselves, a video of their Lego creation, a drawing. Most students completed this task. Individual comments are given on each portfolio post.
Week 10 Dot programming challenge
Book5 reading pt2
Introduction to Dot Robots. Using the Blockly coding tool students learn to protoype cycle of idea-code-test-improve. Student learn to program light and sound sequences in their Dot robots. Students work in pairs. Most students succeeded in creating 2-4 sequence work